Character Creation

This Campaign’s Characters will be starting at level 1. Make sure to check Racial Bonuses for your race, as they may be different from the Pathfinder Core Rulebook.

Determining Ability Scores
All characters start creation with 25 Creation Points to buy up abilities. Point cost depends on the Ability Score.

No Score can go below 7 before racial minuses.

7 -4
8 -2
9 -1
10 0
11 1
12 2
13 3
14 5
15 7
16 10
17 13
18 17

Hit Points
Max HP at Level 1 and Max -1 every level after.

Negative Hit Points
A character’s negative hit points are equal to their Constitution Score + (3 x Character Level). Things with racial hit dice add that to the character level when determining negative hit points. Undead and Constructs have no negative hit points.

Bonus Feat
At level 1 Characters Gain a bonus feat. This feat may not be traded out, so choose carefully. This feat is considered to be a Heroic Feat and can be lost if certain actions are committed.

Starting Wealth for level 1

Monk 60 GP
Druid, Sorcerer, Wizard, Summoner 120 GP
Barbarian, Bard, Witch, Oracle, Alchemist, Samurai 180 GP
Cleric, Rogue, Inquisitor, Magus, Ninja 240 GP
Fighter, Paladin, Ranger, Cavalier, Gunslinger 300 GP

Actual Starting Wealth

People should pick 1000 gold worth of items that they will come across in their prelude. Characters will be level 2 by the time they end their preludes.


All player characters start the game with two Traits. When selecting traits, you may not select more than one from the same list of traits (the four basic traits each count as a separate list for this purpose). Only Traits from the Pathfinder Advanced Player’s Guide may be used, with the exception of the Campaign Traits.

A Reason for each Trait must be justified in your characters backstory.

Action Points

Characters get a number of Action Points per level equal to 3 + 1/2 Character Level (Rounded Down).
Action Points can be used to alter a D20 roll and can be used before or after the roll is made.

When you spend an action point, you add the result of a roll of 1d6 to your d20 roll to help you meet or exceed the target number for the roll. You can declare that you are spending an action point after you have already rolled the d20, but you must do so before the DM reveals the result of your roll (whether the attack roll or check or saving throw succeeded or failed). You can’t use an action point on a skill check or ability check when you are taking 10 or taking 20.

If your character level is 8th or higher, you can roll more than one d6 when you spend an action point. If you do so, apply the highest result and disregard the other rolls. As a 15th-level character, for example, you can roll 3d6 and take the best result of the three.

Level Dice Rolled
1st – 7th 1D6
8th – 14th 2D6
15th+ 3D6

Hero Points

Each player character begins play with 1 hero point, regardless of her level. In addition, whenever a character gains a level, she earns an additional hero point. A character can have no more than 3 Hero Points at one time.

Using Hero Points

Use Cost
Act out of turn: You may take your turn immediately. 1
Bonus: +8 Luck Bonus if used before a D20 roll 1
Bonus: +4 Luck Bonus if used after a D20 roll 1
Extra Action: Gain an additional Standard or Move Action 1
Recall Spell: Recall a Spell you have already cast 1
Regain: Regain the use of a special ability that is otherwise limited 1
Reroll: You may reroll any one D20 roll. You must use the result of the second roll 1
Cheat Death: You stabalize and are at max negative HP 2

Gaining Hero Points

Writing a backstory for your character will grant you a bonus Hero Point for level 1.

Completing Plot Arcs for your character will grant you a bonus Hero Point.

Heroic Acts will may gain you a bonus Hero Point.

Being resurrected will grant you a bonus Hero Point.

Character Advancement Cheat Sheet

1. Choose Class
2. Base Attack Bonus
3. Base Save Bonuses
4. Ability Score (Every 4th level)
5. Hit Points
6. Skill Points
7. Class Abilities/Spells
8. Feats
9. Combat Maneuver Defense/Bonus

Character Creation

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