Feat Changes

Two-Weapon Fighting, Prerequisites Dex 13 down from Dex 15.

Improved Two-Weapon Fighting, Prerequisites Dex 15 down from Dex 17.

Greater Two-Weapon Fighting, Prerequisites Dex 17 down from Dex 19.

You are especially hard to kill. Not only do your wounds automatically stabilize when grievously injured, but you can remain conscious and continue to act even at death’s door.

Prerequisite: Endurance.

Benefit: When your hit point total is below 0, but you are not dead, you automatically stabilize.

When using this feat, you can take a move action without further injuring yourself, but if you perform any standard action (or any other action deemed as strenuous, including some swift actions, such as casting a quickened spell) you take 1 point of damage after completing the act. You may also take a full-round action at the cost of taking 1 point of damage per attack made after completing the act. If your negative hit points are equal to or greater than your negative hit point maximum, you immediately die.

You have enhanced physical stamina.

Benefit: You gain +3 hit points and 3 negative hit points. For every Hit Die you possess beyond 3, you gain an additional +1 hit point and 1 negative hit point. If you have more than 3 Hit Dice, you gain +1 hit point and 1 negative whenever you gain a Hit Die (such as when you gain a level). Things that normally do not have negative hitpoints (Undead, Constructs) gain negative hit points equal to their Hit dice, minimum of 3 negative hit points.

Power Attack Chart

BAB Attack Penalty One-Handed Damage Bonus Two-Handed Damage Bonus
0 - 1 + 2 + 3
4 - 2 + 4 + 6
8 - 3 + 6 + 9
12 - 4 + 8 + 12
16 - 5 + 10 + 15
20 - 6 + 12 + 18

Feat Changes

Pathfinder (Dragon Age Setting) alltair111 alltair111