Pathfinder (Dragon Age Setting)
|Level||BAB||Fort||Ref||Will||Special||Spells Per Day|
|1st||+1||+1||+0||+1||Detect Darkspawn, Warden Immunities, Synergy I||+1 level of existing spellcasting class|
|2nd||+2||+1||+1||+1||+1 level of existing spellcasting class|
|3rd||+3||+2||+1||+2||Synergy II||+1 level of existing spellcasting class|
|4th||+4||+2||+1||+2||+1 level of existing spellcasting class|
|5th||+5||+3||+2||+3||Synergy III||+1 level of existing spellcasting class|
Divine Bond Class Feature
3 Ranks in Knowledge Dungeoneering
Detect Darkspawn: You may cast Detect Darkspawn at will.
Detect Darkspawn (Divination)
Area: Emanation equal to class level x 20 feet in 360 degree circle.
Duration: Concentration + class level rounds.
Round 1: Presence or Absence
Round 2: Power of Aura
Round 3: Proximity to 5 feet.
You are immune to Darkspawn taint and the venom of darkspawn creatures.
Synergy I: Your Holy Warden and Paladin levels stack when determining damage and uses-per-day for Smite, Lay On Hands, and Channel Positive Energy. It also stacks for determining your Paladin level for Divine Bond and Mercy.
Synergy II: Darkspawn are considered evil outsiders for determining Smite damage, and undead for the purposes of targeting with Channel Positive Energy or Lay on Hands..
Synergy III: You may add Bane (Darkspawn) and Disruption (Darkspawn) to your list of potential Divine Bond enhancements.