Level BAB Fort Ref Will Special
1st +1 +1 +0 +1 Smite 1/day, Detect Magic
2nd +2 +1 +1 +1 Dispelling Strike 1/day, Disruptive
3rd +3 +2 +1 +2 Smite 3/day
4th +4 +2 +1 +2 Spellbreaker, Dispelling Strike 3/day
5th +5 +3 +2 +3 Smite 5/day, Spell Resistance 20

Feat: Step Up
Knowledge (Arcana) 3 Ranks
Knowledge (Religion) 3 Ranks
Base Attack Bonus +5
Must be accepted into the Chantry

Alignment: Any.

Hit Die: d10.

Class Skills
The templar’s class skills are Climb (Str), Craft (Int), Gather Information (Cha), Intimidate (Cha), Knowledge (Religion) (Int), Knowledge (Arcana) (Int), Profession (Wis), Ride (Dex), Spellcraft (Int), Survival (Wis), and Swim (Str).
Skill Ranks Per Level: 4 + Int modifier.

Detect Magic(Sp):
The templar may cast Detect Magic at will.

The templar does bonus damage to any creature capable of casting arcane or divine spells or possessing spell-like abilities, undead, outsiders, spirits, and similar magical beings.
You gain a bonus to attack equal to your Wisdom modifier, and you deal 1D6 holy damage at first level. This damage increases by 1D6 for every level of Templar after the first.
In addition, while smite is in effect, the templar gains a sacred bonus equal to their Templar level to all saves against spells or spell-like abilities made by the target of the smite. If the templar targets a creature that is not magical, the smite is wasted with no effect.
The smite effect remains until the target of the smite is dead or the next time the paladin rests and regains her uses of this ability. At 3rd level, the Templar may smite three times each day. At 5th level, this allotment increases to five times each day.

Dispelling Strike(Su):
As a standard action, a templar may make a single melee attack against a target. If that target is hit by the attack, it is subject to a targeted Dispel Magic effect (caster level equal to 5 + templar level).

The templar gains Disruptive as a bonus feat.

The templar gains Spellbreaker as a bonus feat.


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