Bard Changes


Inspire Competence (Su): A bard of 3rd level or higher can use his performance to help allies succeed at a task. The ally must be able to see and hear the bard’s performance for one full minute. The allies get a + 2 competence bonus on one skill check made withing an hour of the performance. This bonus increases by 1 for every four levels the bard has attained beyond 3rd (+3 at 7th, +4 at 11th, +5 at 15th, and +6 at 19th). (This ability may be used on any non knowledge skill, such as craft or stealth)

Jack of All Trades to 4/8/12. At these respective levels, being able to roll any skill, getting a +3 bonus to any untrained skill, and being able to take 10 are still somewhat useful. At 10/16/19, they really aren’t.

Inspire Heroics is based on level, much like Inspire Courage. It begins at +1 AC/Saves at level 4, and increases in value by 1 every 4 levels after that (8/12/16/20). It seemed odd to just randomly get a +4AC/Saves song at level 15. This way, the Bard has a defensive song from an earlier level.

Dual Performance At level 4 The Bard may concentrate on two Bardic Music abilities at once. Each requires the normal standard/move/swift action to activate, and only one Bardic Music ability may be started in any given round. The Bard must pay for each round that each song is up. The point of this is to address how many of the bard songs aren’t really worth using 99% of the time, because Inspire Courage is really what pays the bills. This gives some flexibility to the bard’s activities.
Ex: Dongle Dipswallow has 10 Bardic Music uses left today. He begins Inspire Courage the first round of combat. The second round, he begins Dirge of Doom. He continues both songs for an additional two rounds. He has spent a total of seven Bardic Music uses (1+2+2+2), leaving him with three.

True Confession (Su): At 9th level, a detective can use performance to trick a creature into revealing its secrets. Using this ability requires a successful Sense Motive check to see through a Bluff or notice mental compulsion. After 3 continuous rounds of performance, the target must make a Will save (DC 10 + 1/2 the bard’s level + the bard’s Cha modifier). Success renders the target immune to this power for 24 hours. On a failed save, a liar inadvertently reveals the lie and the truth behind it. A creature under a charm or compulsion reveals the nature of its enchantment and who placed it (if the creature knows) and gains a new saving throw to break free from the enchantment. This ability is language-dependent and requires audible components. Using this power requires only 2 rounds of performance at 15th level, and 1 round of performance at 20th level.
This performance replaces inspire greatness.

Versatile Performance
At 2nd level, a bard can choose one type of Perform skill. He can use his bonus in that skill in place of his bonus in associated skills. When substituting in this way, the bard uses his total Perform skill bonus, including class skill bonus, in place of its associated skill’s bonus, whether or not he has ranks in that skill or if it is a class skill. At 6th level, and every 4 levels thereafter, the bard can select an additional type of Perform to substitute.

The Bard is able to pick the two associated skills for each versatile performance within reason.

Acrobatics, Bluff, Diplomacy, Disguise, Fly, Intimidate, Knowledge (???), Sense Motive, Slight of Hand, Spellcraft.

Bard Changes

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